BLNG Assistant

Mixing Existing Designs

You have two designs you like (the band from one, the stone setting from another), and want a piece that combines them. The mechanics are the same reference tools you already use; the craft is telling the AI exactly which element to take from where. A whole family of pieces that share a look is a collection instead: see Collections & Pairings.

The basic recipe

Use this path when neither design should dominate and you want the AI to build one new piece out of both.

  1. Get an image of each design. Download each design (Cmd/Ctrl + S) or reuse generated results. Each design's conversation is independent, so bringing designs together always goes through images.
  2. Attach both as references. Crop each reference down to the element you want from it: a reference carrying a whole finished piece invites the AI to take more than you intended. See Reference Images.
  3. Give every reference a job in the prompt. "Take the twisted band from the first reference and the halo setting from the second. Keep the proportions of the band." The prompt defines the action; references supply the raw visual material.
  4. Set influence per reference. Structure you must keep gets High or Full; elements you're happy to see reinterpreted get Mid or Low. See Influence.
  5. Iterate one change at a time. Once the combination is roughly right, refine with single-change prompts rather than re-describing the whole piece.

The precise version: canvas + mask

When one design should clearly dominate, put it on the canvas instead of in the reference row. Mask the region you want to replace, then prompt with the other design attached as a reference: "replace the masked area with the setting from my reference." Everything outside the mask physically cannot change. See Masks and Precise Edits.

Previous Precise Edits

Next Collections & Pairings